Project Cars PC 3D Vision

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Project Cars PC 3D Vision

Furbys
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On n'a pas encore fait le test sur 3D Vision car le jeu a été testé, et spécialement configuré pour le DK2 sur notre PC de démo 3D.

En attendant, pour ceux qui veulent franchir le pas, voici la notice d'installation du dernier fix alpha 3Dmigoto_Alpha0.03 pour y jouer en 3D Vision :

https://forums.geforce.com/default/topic/786977/3d-vision/project-cars-3d-vision/post/4529617/#4529617

Néanmoins notre rédac chef a mis rapidement le nez dedans ce matin, histoire de partager aussi l'expérience de jeu pour les amateurs de 3D Vision. Petit test 3D express à suivre bientôt !



Project Cars 3D Vision Fix
Alpha0.03


Instructions
============
THIS IS A FIX FOR THE 64bit VERSION OF THE GAME ONLY.
This game fix is still an alpha, and is made available as-is so that feedback can be given. DO NOT EXPECT EVERYTHING TO WORK, that's not what an alpha release is.

A. Install Files
----------------
1. Uninstall earlier alpha fixes, especially the ShaderFixes folder.
2. Copy all files in the archive to the location where pCARS64.exe is.

B. Edit Game exe to enable HUD
------------------------------
1. Make a backup copy of pCARS64.exe!
2. Using Notepad++ (not any other text editor), open up the pCARS64.exe
3. It will look like garbled characters and unreadable: DO NOT EDIT IT!
4. In the menus select Search
5. In the dialog box pick the replace tab
6. In the find box type "nvapi_Query"
7. In the replace box type "nvbpi_Query"
8. Click 'find and replace all' or whatever it is called
9. Save and Close

C. Run Game
-----------
1. Convergence and Separation are unlocked in the game so set them to what you want.
2. Go to Settings and set whatever you like EXCEPT Reflections must be "High" or lower, not "Ultra"
3. Start a race
4. IF you see the cars and tracks all rendered wrong, press Ctrl-T to toggle 3D off, then press Ctrl-T again to toggle it back on. This will clear it up.

Fixed
=====
1. Haloing and double imaging
2. Shadows render at correct depth
3. On screen HUD
4. Ghost Car
5. Smoke and dust halos
6. Some approximate fixes for reflections: in the car showroom, some car rear-view mirrors
7. Clouds in sunny Skybox
8. Clouds in stormy Skybox

Known Issues
============
1. If on starting the game it is all messed up in 3D, toggle Ctrl-T on and off.
2. Reflections on Ultra don't work. Use High or lower.
3. STRETCHED HEADLIGHT REFLECTIONS DO NOT WORK
4. Some car cockpits still have shadows that are a bit off
5. There is a large "moving shadow" that is always ahead of you. It renders in stereo, so does not appear as an eye strain, it just should not be there. It more noticeable in some tracks than others. I know the cause of this, just not worked out a solution.
6. I disabled some Sunglare and Bloom
7. Game menus are still a mess, but I find them quite usable still.
8. MSAA DOES NOT WORK.
9. In general, rear view mirrors render incorrectly - it is a flat image, but shows the black haloing that was there before the fix. As noted, I have approximately fix a couple of mirrors, but there are too many cars to go through manually.
10. To my eyes, most reflections in the game are a 'bit off', for example car bonnet reflections seem ever so slightly too close - the bonnet is convex so the reflections should be slightly below the surface.
11. The 3DMigoto dll does not seem to be working in Win8.1. See elsewhere in the forum thread for how to use the Flugan Wrapper instead.

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pCars_3Dmigoto_Alpha0.03.rar.jpg (retirer le .jpg pour décompresser)
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Re: Project Cars PC 3D Vision

Furbys
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Re: Project Cars PC 3D Vision

Furbys
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Pour info, le fix officiel sur Helix Mod vient de tomber :

http://helixmod.blogspot.fr/2015/06/project-cars-beta-10-3d-vision-fix.html